SCP Guidelines

= SCP Guidelines (WIP - Not enforced at the moment) = This page is intended to provide players with expectations of how SCPs should be played. Deviation from the rules may result in removal from playing SCPs, as well as further administrative action depending on the offense. It is not recommended to play without reading the SCP from the official SCP Wiki, nor is it recommended to play for new players.

The following rules are universal for all players. These are the "core" rules of playing an SCP


 * 1) You are not here to achieve a high kill-count. Your purpose is to act as your SCP regardless of what it is. Additionally, do not rush towards areas of high importance.
 * 2) Your SCP determines your friendliness. Do not attempt to ally anyone as an SCP with a high hostility level,
 * 3) Stay accurate to the lore of your SCP. For example, do not grief as 999 by attempting to interfere while a guard is attempting to do something very important. This also applies to playing SCP-049 and not using modern slang or inappropriate language. Ties in to Rule 1.
 * 4) Do not provide anything not noted in the wiki to players as a "new development" of an SCP
 * 5) Do not be a detriment as a safe-class SCP. AKA griefing or being a nuisance to players.
 * 6) Do not linger for too long around the spawnpoints in order to net more kills.

SCP-999
Hostility: Non-Existent

Guidelines

 * SCP-999 is not hostile and will not seek to maliciously be a nuisance to foundation staff
 * SCP-999 is not allowed to hug people who are busy with important tasks such as an engineer rushing to quickly contain a potential breach or a Security Specialist engaged in combat.
 * Additionally SCP-999 is not allowed to grief by pulling away important items such as SCP-173s cage or interfere excessively during RP such as research

Playing
This is not a list of rules, rather a quick and helpful guide for knowing how to play SCP-999


 * SCP-999 feeds on sugary snacks such as candy. He is known to gravitate and try to play with those who feed him or hold treats
 * SCP-999 is drawn towards individuals expressing sadness or other negative emotions.
 * SCP-999 is mischevious and may sometimes abduct items (See Guideline bullet three for exception)

SCP-049
Hostility: Medium

Guidelines

 * SCP-049 has the sole purpose of changing living beings into instances of SCP-049-B. He is willing to take any chance to cure someone HOWEVER we expect at least some minor escalation instead of rushing towards potential targets. For example, try speaking a bit on a short conversation with a cornered researcher and give some dialogue. SCP-049 will not attempt to ally anyone who is not "cured"
 * SCP-049 acts and talks with sophistication and a lack of vulgarity. He would not use slang, curses, or raise his voice. SCP-049 is notably calm and prefers to speak in a classy manner.
 * SCP-049 typically redirects any specific questions (Are you male?) to vague answers (I lack the concept of gender)
 * SCP-049 is not allowed to wear armor or use weapons. If you are found guilty of this you will be removed from the SCP.
 * SCP-049 is not interested in breaching other SCPs

Playing

 * SCP-049 as stated always has a calm and sophisticated demeanor
 * SCP-049 is not known to deliberately cause damage to his cell or his surroundings
 * SCP-049 is unable to remove its clothes due to it being biologically apart of him
 * SCP-049 has always existed, as it claims
 * SCP-049 deems "The pestilence" as life, according to most sources. "The Cure" is death followed by reanimation.

Containment

 * SCP-049 may be contained if three or more members of the Security team all have cornered and are taking aim at him. SCP-049 is known to cooperate in the face of this danger and return to his cell. THIS FAILS IF SCP-049 has one or more instance of SCP-049-B near him.

SCP-106
Hostility: High

Guidelines

 * SCP-106 is uncompromisingly hostile. He will stop at nothing for the total desctruction of life and torture of all things around him
 * SCP-106 is not interested in breaching other SCPs.
 * SCP-106 may not patrol solely around its containment chamber in an effort to stop recontainment
 * SCP-106 is interested in playing with those found in his Pocket Dimension. It is in poor taste to return to the dimension and immediately find and kill people who are stuck inside. SCP-106 is required/encouraged to provide some form of horror and survival to victims.

Playing

 * SCP-106 prefers victims who are younger, and will typically gravitate towards prioritizing them over older individuals (Flavortext helps)
 * SCP-106 is known to be a sadistic SCP that enjoys chasing and toying with victims

Containment

 * SCP-106, upon a femur breaker notification being played, MUST ignore all else around him and use the most direct path back to his containment and into his cell to play with his sacrifice. He is not allowed to quickly kill the sacrifice then immediately run out of the cell- You are contained for the time being, and this resets when the cell door closes and shields are back up.

SCP-173
Hostility: High

Guidelines

 * SCP-173 may not use acid outside of his containment chamber. This is strictly for causing alerts in regards to SCP-173 breaches without admin intervention; Additionally this may only be used every thirty to fifty minutes to avoid spam Temp rule)
 * SCP-173 may not hide in maintenance tunnels and pop out when a nearby door is opened in an attempt to gank players. You may however, hide in basic hallways or near certain objects to prevent line of sight

Playing

 * SCP-173 is solely interested in snapping necks.

Containment

 * SCP-173 is contained when a team of three personnel locate SCP-173 at the same time while another person or someone in the team already has it, begin to place SCP-173 in the cage. One contained, SCP-173 is placed back inside and removed from the cage while others watch. Ahelp if you are kept in the cage