Class D

NOTE: YOU WILL DIE. LOTS. THIS ISN'T THE JOB FOR YOU IF YOU CAN'T HANDLE BEING DEAD.
This the job where you tide and die. Expect to get called in to clean 173's cell, and die when everyone blinks at the same time. Expect to forget your internals while mining, and die of lung collapse. Expect to wait in a cell for 20 minutes doing nothing. Expect to go rioting and get shot. Expect to insult a guards mother and get shot. Expect to do nothing and get shot. But you should also expect to overthrow the security team with some practice and luck. A team of lucky, well armed D-class has the potential to take over the entire facility.

Step 1: Secure the keys
For this step, you ideally need a weapon. You can go and get a mining card and try your hand at making a baseball bat, or try your hand at Xenoarchaeology for a sword, knife, or rarely a functional gun.

After you obtain your weapon of choice, it is now time to kill a guard. It helps to have 2-3 buddies with you, as then you are both less likely to get shot, and you can overwhelm the guard. It also helps to lure the guard into an isolated area.

After you have killed the guard, you will need to take his gear, and the ID. Once you have the guards kit, you are ready to move onto step 2.

Step 2: Ascend from darkness
It is now time to take the fight to the rest of the guards. It helps to plan ambushes, and catch them off guard. Get into a position and wait for the right time to strike. Remember that players cannot see behind them.

Step 3: Rain fire
Once you are in a good position to ambush a guard, quickly kill them. Mag dumping P90 rubbershot from behind and finishing them off with your pistol is a good idea, considering that people cannot use their radios while stunned and the pistol does negligible damage against body armor.

Step 4: Unleash the horde
Now it is time to gather all the D-Class and arm them in preparation to escape. Ideally you should've had a few D-class with you before this point, but now you can get to arming your friends.

Step 5: Skewer the winged beast
Go to the armory with all your newly acquired weaponry from murdering guards all day, and start shooting out the walls. This step should only be done if you and your buddies have enough lethal rounds to blast open the walls.

Step 6: Wield a fist of iron
Take those newly acquired guns and start fucking shit up, bro.

Step 7: Raise Hell
kill people

Step 8: Freedom
you cant escape unfortunately but you can go slaughter more people instead that might be fun

TOP SECRET SECURITY MURDERING TIPS!!! (top secret)
You can make a butterfly knife using 4 plasteel, 6 of any metal, and a screwdriver. You can get the plasteel by alloying steel (smelted hematite and smelted graphite alloyed together) and titanium in the mining room. You use the plasteel to make a knife handle, and your metal to make a knife blade. Combine the two and screwdriver it together. The screwdriver can be stolen from the medical surgery room. An easy way to guarantee surgery is to walk without internals for a while inside of mining. Your lungs will soon collapse and any medical staff on hand will fix your lungs up in the surgery bay.

Xenoarchaeology is a good way to get weapons and armor. Most of the stuff you will find is junk, but occassionally you will find high quality knives, swords, ancient pieces of armor, and extremely rarely you can find a self recharging energy gun. Most of the ballistic guns you find will be empty, though. Guide to xenoarch here https://bay.ss13.me/Guides/Xenoarch

Baseball bats are cheap to make en masse. They only require 10 of any material (although brittle materials like phoron and glass are likely to shatter). Go get a mining card to arm a bunch of rioters real fast.

Getting hurt sucks. Bicardine, tricordazine, tramadol, kelotane and other chemicals like that are exceptionally good at healing damage that you might have. Unfortunately, it's real hard for D-Class to get access to these chemicals. The only healing supplies that D-Class have easy access to is the roll of gauze and inaprovaline autoinjectors in their emergency box. Sometimes you'll find a brute trauma kit instead of gauze alongside an additional painkiller autoinjector, but that's about all the healing you can find easily.

On the topic of healing, if you're good at botany, you can try your hand at growing ambrosia deus. Ambrosia deus has bicardine in it for some brute healing, although it doesn't have much. Another thing you can do is steal tricordazine, parceametol or inaprovaline lolipops from medical. They don't heal you fast but they do provide a small, constant stream of medicine until they run out. You should also snag any combat medkits you find, they are invaluable to staying alive in the field. One combat medkit can keep an entire army of D-Class in tip-top shape for a long time.

Mixing water and phoron apparently makes some sort of fire thing happen. I don't know how exploitable this is, so experiment for me with the stuff.

Spoons, forks and screwdrivers apparently have special attacks when hitting someone in the eyes with them. They can't be wearing eyewear, but this might be just the thing you want for your next fight to the death with your fellow boys in orange.

Armor is invaluable to staying alive. Unlike most other SS13 servers, armor does not reduce incoming damage by a flat percentage. Instead, armor will reduce the damage of, and sometimes even completely stop low power rounds. A rifle can easily punch through an armored vest, but a 9mm pistol cannot.

Feet and hand meta is real. Guards CAN and WILL shoot at your hands and feet and they WILL dismember you. The gloves and boots they wear someone prevent this, but the bullshit still happens. Fuck you, feet meta bitchasses. The only way to reattach body parts is through surgery, not even SCP-500 can regrow missing limbs. Which aint good for us D-Class, where even basic medical attention is more of a luxury than anything.

Encouragement
https://www.youtube.com/watch?v=qZuxPKUVGiw&ab_channel=N.W.A.