Guard Commander

Introduction
Congratulations! You were chosen as Guard Commander on Site-53, ensure S.C.Ps do not breach, control the site and quell riots. The foundation must really appreciate your skillset, don't make them regret this choice of hiring you...

Equipment and location
The guard commanders office is located on the administrative floor next to the conference room. The office contains a death alarm implant, as well as a locker containing a sidearm and other equipment.

The Metaphorical Firefighter
As the Guard Commander, you are expected to be the one that knows the status of every security department, and you will be seen as (one of) the final authorites when it comes to sensitive matters regarding safety and security. As the head of the guards you will also be the link that connects the security department to the rest of the facility. Whenever a problem occurs that cannot be solved by one security department, or a problem which requires outside initiative to resolve, you will be expected to make decisions. This can be anything from the transfer of D-Class personnel between departments, or getting the staff of all departments to quell a riot.

Delegation and Departments
The security department consists of three sections:


 * The Entrance Zone (EZ)
 * Heavy Containment Zone (HCZ)
 * Light Containment Zone (LCZ)

The Entrance Zone department is primarily concerned with protecting administrative staff, forensics and responding to sudden threats.

The Light Containment Zone is primarily concerned with the Class D personnel, as well as maintaining SCP 173s cell.

The Heavy Containment Zone is primarily concerned with preventing the more harmful SCPs from breaching their containment.