GOC Representative

As the GOC Representative, your task is to assess the facility and generally advocate for hardline approaches in regards to anomalies and their containment, or destruction. You value human lives far over any anomaly, as does the Global Occult Coalition, and should see to it that lives are preserved where possible, even D-Class ones. Though combat is not your duty, you are issued a revolver to defend yourself with. This job is heavy roleplay: you're expected to be well-versed in actually talking to people on the matters described. Containment of SCPs and direct site matters are not your matters, so don't get involved.

Bare minimum requirements: Don't call in PHYSICS strike teams every 3 seconds. Don't be a shitter.

Documents.png Introduction


Being essentially the on-site GOC leader does have its perks. For starters, you spawn in your cozy little office that should keep you sheltered from the derranged lunatics outside. It's almost entirely constructed out of glass, concerningly, but that usually isn't a problem.

Within your office, you have a few tools at your disposal but nothing really. Some paper, a laptop, a neat desk, some other miscellanea, and most importantly, your fax machine.

Have a look at all your unique equipment here.

Fax.png Spittin Fax
If you repeatedly ignore the Foundation or High Command, try to call for PHYSICS over the smallest things, you may be bwoinked.

If you're feeling creative, make up some of your own playstyles. Want to be by-the-book? Sure. Want to be casual, yet get the job done seriously? Sure.

Headheadset.png Crew Relations
It's a good idea to rephrase things in your faxes to not seem like an emergency where PHYSICS needs to be deployed unless absolutely necessary. Please. Enough. Keep the Foundation at least neutral with your presence, and try not to get into their business too much. - The Editor