LCZ Guard

Note: This applies to Junior Guard aswell.

Welcome to Security. Chances are that you have been assigned this job because it was the only available position other than Class-D. Since you'd rather not end up a corpse, or doubt the prospects of reassignment, you've chosen the Few, the Gray, and the Despised.

'''Important: DO NOT play Security if you are new to SCP-13! You will become a liability and everyone will have a bad time.'''

Bare minimum requirements: Do not turn into Shitcurity.

[[File:Helmetss13.png]] The Peacekeeper
The main place you will find yourself around is the CDC (Otherwise known as Class D Containment). It is a holding area/prison for Class-Ds, and the main place you will be hanging around when no escorting tests for researchers.

You will mainly want to hang around the entrance door, next to the medical post entrance. This allows you to prevent wild escapes, and have a good view over the top part of the CDC.

Tips:


 * Do not get ambushed in the tight corridors of the CDC. Try and shoot them with .45  FLASH , Or P90 Rubber rounds.
 * Do not instantly shoot Class-D. Try and refer to the Guide to Security.
 * Do not instigate Class-Ds.
 * Make sure to keep an eye on the medical post aswell.
 * Always dispose corpses.

[[File:Seclite.png]]How to Do Your Job
See here to view the Guide to Security to learn the full in-and-outs of being an officer. Read this religiously if you want to be competent at being an officer.

TL; DR:

 * 1) Learn your surroundings.
 * 2) Equip yourself appropriately.
 * 3) Learn what to do when an emergency is called out and you're needed.
 * 4) Go patrolling and keep your eyes and ears open.
 * 5) Detain any criminals you may come across in the act!
 * 6) Don't become shitcurity. Seriously. Everyone will hate you if you do.
 * 7) Crush your enemies. See them driven before you.

Know Your Place
Well, this page is designed to turn you from angry, bitter waste of supplies into a useful and productive member of the station community. A few things to immediately note:
 * This ship is not a democracy. You take from the LCZ Zone Commander, who takes his orders from the Guard Commander, who takes his orders from the Site Commander, who takes his orders from O5 Command. This is a military Chain of Command.
 * Likewise, the Heads of Staff have authority over their respective departments. You are expected to assist heads in ejecting unwanted trespassers and demoting unwanted personnel from their departments.
 * You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found at Foundation Regulations. Obey the hierarchy and watch everyone with utter suspicion.
 * Your essential job function is to keep the crew safe. You will inevitably fail at this task, more or less. Like a breeding salmon, keep swimming against the rapids, bears be damned.
 * Even though the station is doomed, do your best to keep the peace on station and you'll be the best officer there can be.
 * The Foundation Regulations is a set of guidelines, meaning you do not have to follow it. You'll be considered a better officer once you understand which crimes cause legit grief (such as sabotaging a workplace) and which don't.

[[File:Pen.png]] Security Offices
The first step after you arrive is to find an unused security locker either in the brig's equipment room or at the arrivals security checkpoint. If it has all been claimed, ask the LCZ Zone Commander for additional resources.

Security Equipment
'''See here what items you're about to use and how to use them.

See here how to equip yourself so you'll be ready for everything the station may throw at you.

Insurgency.png When Things Go Tits-Up
You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass. While most often you will be dealing with your average Traitor, sometimes you might have a more serious matter on your hands. Watch out for these.

Revolution: Red Uniforms Does Not Mean Communism
Sometimes Insurgents will encourage the station crew to rebel against the Heads of Staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this.

Chaos Insurgency: Invaders, Possibly From The Mountains
There may be days when Insurgent forces invade the Foundation directly with the intent to destroy it entirely. Anyone who isn't personnel is to be violently and sufficiently repelled. Detain them when able, confiscate everything, and eliminate when all other options are exhausted. Communication is most important right now. Ensure that the Site Commander is guarded at all times. If things go completely out of control, do what you must to get the tram called and surving personnel onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse.

Serpents Hand: Breachers of their Brethren
When the Serpents Hand has sent a operative, it is not in peace. You are facing no mere human. A operative is a highly trained killing machine of unknown potential. Their wide variety of spells and magical artifacts means they can be prepared for almost any situation, and attack you from any angle as well. Your stun baton will be nearly useless. Find a gun. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his brain has exited his skull. The only good operative is a dead operative.

Light Bulb.png Tips

 * Hold handcuffs and click on a pair of orange shoes (standard prisoner issue). Result: Leg cuffs!
 * The riot gear gives you excellent protection against melee attacks at the cost of defense from bullets The bulletproof armor is the same, but protects against bullets.
 * If you're wearing a secHUD and examine someone, you can change their wanted status by clicking on it in the description. If you're really cool you can even add why they're wanted by clicking the add crime link.
 * If you're out of secHUD sunglasses, you can craft them with a secHUD and a regular pair of sunglasses.
 * As a Security Officer, when you see someone set to arrest, kindly ask them to follow you to the brig first. You'd be surprised how often people cooperate even when they are criminals, and it saves you the hassle of SHITCURITY and HELP ME. You can always stun them if they refuse.
 * Armor is a lifesaver, even the base officer armor.
 * Examining shell casing tells you what kind of ammo it is. .45? Security. 5.7x28mm? Security. 7.62mm? Chaos.
 * Riot shields have a good chance block melee attacks, even hugs.
 * While using the security cameras console you can take a regular camera in your hand and take a picture of the image you are viewing through the console. You can finally get a picture of a suspect for your wanted papers.
 * Mk3s are nice to have as a sidearm, or if you want to pass out guns.
 * Remember the 21 Foot Rule (roughly 6.4 tiles in game assuming 1 tile = 1 meter). Real life cops follow this rule as a knife wielding perp can cover 21 feet in about 1.5 seconds, enough time for you to un-holster your gun, fire off a round or two, and move out of the perp's way.
 * Learn how to breach and clear,when your about to enter a room, and you don't know whats going on in there, open the airlock, prime a flashbang, then toss it in. Best to cook the flashbang for a second in order to maximize its potential.
 * The greatest weapon you have as a security officer is your own wits and common sense, don't let the power of being an officer go to your head. Act smart, be pragmatic when you need to, know when to relax and when to be on guard, and always be ready to call for backup.