Guide to security

Who Orders Who

 * LCZ Guards and the Junior variant all share the same rank. The Zone Commander is second in command to the Guard Commander. The Guard Commander is on the top of the security hierarchy. All security members take orders from him, and he takes his orders from the Site Director.


 * Department guards report directly to the Guard Commander, but may be dismissed from their post by the zone commander.


 * The Head of Personnel is not part of the security hierarchy and should not heavily involve himself in security affairs. The HoP cannot order security around and cannot enter secure areas without authorization from the Guard Commander.

Security Equipment
Being well geared up can easily make the difference between the outcome of a tight situation. The next steps will show you one way to equip yourself, you can however wear your gear as you like.

The main thing behind this is that you want to be as ready as possible for even the most uncertain of events.
 * 1) In case you've just joined the security force, you need to get your security belt, vest and webbing, holster, security HUD glasses (which provide flash protection), armored vest, boots, etc. on.
 * 2) Go to your security hub, in your respective zone and open a security locker.
 * 3) [[File:Hudsunglasses.png]] Get HUDglasses and put them on.
 * 4) [[File:Secbelt.png]] Get your Security Belt and put it on. Your Security Belt should have a telebaton, flash, pepperspray, handcuffs, and .45 magazines.
 * 5) [[File:Handcuffs.png]] Get an extra pair of handcuffs from the SecTech vending machine and put it in your box in your backpack.
 * 6) [[File:P90.png]] Get your P90, swap the lethals for rubber magazines (also found in your locker) and put it back in your exosuit-slot. Lethal magazines pierce armor, but also pierce their targets too much. Rubbers deliver the full impact while being less-than-lethal.. mostly.
 * 7) [[File:TacticalGloves.png]] Wear your tac gloves. Trust me on this one.
 * 8) [[File:ArmoredVest.png]] Get your armor vest and visor, and place it on your exosuit and helmet slot respectively.
 * 9) [[File:MK3Tactical]] Get your holster and your sidearm. It comes pre-loaded with a .45 magazine with flash rounds that disorient and blind targets near the area. Disoriented targets stumble into walls when trying to walk into them. You may want to load this with lethals, as you may be using this as an emergency weapon.
 * 10) [[File:Medkit.png]] Put this inside your bag. Use it when hurt. It contains splints, amnestics, and some basic medical supplies to keep you somewhat alive. Use sparingly, you have very few.
 * 11) [[File:Maglight.png]] Put this in your pocket. Z to turn on or off.
 * 12) [[File:Telebaton.png]] Put this in your pocket. Z to extend or retract. Remember to aim for the legs, people will fall over and be stunned by leg shots.
 * 13) Other: Attach the security insignia to your uniform, put the ammo boxes and spare rubber/lethal magazines in your bag. If there is an active biological threat, wear the security biosuit provided.
 * 14) Other: Balaclava optional. You can raise your security visor, by hitting Z while it's in an active hand.
 * 15) There may also be a security dufflebag and satchel. These are optional to take.

You should be looking something like this now:



And all you need to do now is keep your Security Belt open so you'll have quick access to the items in case of an emergency and be prepared for most things the site's going to throw at you!

Also make sure you understand what the icons on your Security HUD mean. For further info about security equipment, refer to the List of Security Items.

Don't run around with your P90 or pistol out! You will get disarmed and your weapons will be stolen. Not only will the rest of the security team laugh at you, you've also potentially armed some very dangerous D-class, putting the safety of the entire site in jeopardy. Keep your weapons secured until you need them!

Standard Operating Procedures

 * You have less-than-lethal weapons, USE THEM. Don't terminate if you're not in serious danger. See the Rules for more details.


 * You are an enforcer of Space Law, you're not The Law.


 * Be wary of people with harmful intentions. You should use minimal force, but not at the risk of your own life.


 * Communicate with your team, ask the Guard/Zone Commander for orders and respond to calls for help.


 * If you're going somewhere you know will be very dangerous, bring a buddy with you.


 * More information about the Standard Operating Procedure during different code levels.

Demotions
A higher-rank employee might request your assistance in demoting one of their lower-rank employees. In such cases, you are to accompany them as they confront the subordinate, or are asked to arrest someone who has abandoned their workplace and fled. In either case, ensure that you secure their ID and all items related to the job (i.e. tools and gloves from engineers) and return them to the head at your earliest convenience. The person can then contact an appropriate Head to remove department access from the ID and return it to the demoted person.

WIP.